Destiny developer Bungie just rolled out the game’s December update, bringing the game to version 2.1 and introducing a whole bunch of changes and new features. Here are all the details, courtesy of the studio’s patch notes.
Update 2.1 marks the debut of the Sparrow Racing League, the new limited-time event that Bungie announced over the weekend at PlayStation Experience. Guardians can compete in six-player Sparrow races on two courses, Infinite Descent (Venus) and Campus Martius (Mars), and buy additional items such as SRL-exclusive emotes from Tess Everis in the Tower. The Sparrow Racing League requires Destiny:
Here are the full release notes:
General
- Fixed some issues where the player could sometimes get stuck in a slow sprint speed
- Players can now use charged melee attacks while tethered by Hunter’s Shadowshot ability
Titan
Sunbreaker
Melee
- Titan Melee: Extended Titan Melee range (+12.5%)
- Sunstrike: Decreased DOT Time (6.5s -> 5.5s)
Super
- Hammer of Sol: Reduced Damage Resistance during Super (-9.09%)
- Hammer of Sol: Slowed Hammer travel speed by (-1.32%)
- Hammer of Sol: Reduced the ability to create never ending chain of explosions
Passives
- Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%)
- Flameseeker: Turned down Hammer tracking bonus (-25%)
- Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses
- Fleetfire: Addeded +1 Agility stat
- Firekeeper: Added +1 Recovery stat
- Cauterize: Added cooldown (0s->3s)
Movement
- Catapult Lift: Faster Initial velocity (+5%)
Striker
Melee
- Titan Melee: Extended Titan Melee range (+12.5%)
- Storm Fist: Increased base damage (+18.2%)
- Overload: Now also provides faster melee recharge (+50%)
- Discharge: Additional Damage (+7.69%)
- Discharge: Changed AOE to spherical shape
- Amplify: Increased Super energy bonus (+30%)
Passives
- Headstrong: Now also provides Faster Sprint
- Transfusion: Improved cooldown (5s->2s)
- Unstoppable: Now provides +2 Armor (+1 additional)
- Unstoppable: Increased damage resistance (+25%)
- Juggernaut: Improved Shield health (+14.3%)
- Juggernaut: Now works when airborne
Movement
- Catapult Lift: Faster Initial velocity (+5%)
Defender
Melee
- Titan Melee: Extended Titan Melee range (+12.5%)
Super
- Ward of Dawn: Recharged Grenade and Melee Abilities on Super cast
Movement
- Catapult Lift: Faster Initial velocity (+5%)
Auto Rifles
- Small increase to base damage
- Low RoF (Suros Regime, An Answering Chord): 3% increase from previous base damage
- Med RoF (Zhalo Supercell, Paleocontact JPK-43): 7% increase from previous base damage
- High RoF (Arminius-D, Necrochasm): 4% increase from previous base damage
Pulse Rifles
- Reduced base damage
- Low RoF (The Messenger, Spare Change): 9% reduction from previous base damage
- Med RoF (Hawksaw, No Time To Explain, Red Death): 8% reduction from previous base damage
- High RoF (Bad Juju): 8% reduction from previous base damage
- Highest RoF (Grasp of Marok): 2% reduction from previous base damage
- Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges
- A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon
- A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon
- Increased base damage against AI combatants by roughly 5%
Hand Cannons
- Increased ADS Accuracy for more reliable shooting at close to medium range
Shotguns
- Reduced damage falloff to start at melee lunge ranges
- Low range falloff starts at standard melee lunge
- High range falloff starts at Blink Strike lunge
- Final damage falloff extends 0.5 meters longer for a smoother drop
- Slower ready/put away time for all shotguns
- Additional recoil on weapon fire for all Stability values
- Slower reload speed for all Reload stat values
- Slower time to Aim Down Sights speed for all shotguns
- Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected
- Add 2 frames delay when firing out of sprint
- Increased base damage against AI combatants by roughly 5%
- Fixed Kneepad perk on Hakke shotguns
Fusion Rifles
- Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate
- Fusion rifles behave more predictably based on player state
- Reduced Hip Fire Stability for all fusions
- Increased ADS and Crouched Stability for all fusions
- Reduction in carried inventory for all fusion rifles
- 10% increase to PvE damage bonus to offset
Sniper Rifles
- Extended Sniper Rifle damage falloff so damage only reduces on very long range shots
- Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage
Sidearms
- Increased ready speed for all Sidearms
Swords
- Arc and Void sword guard abilities can now survive a single Hammer of Sol
Exotics
The First Curse
- The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active
- +25 to First Curse base range
- Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost
- Boost to Imprecation base range and Magazine Size
Hawkmoon
- Reduced base Range by 20
- Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage)
The Chaperone
- Reduced base damage. Increase precision damage scalar.
Dragon’s Breath
- Remove Pyromancer and Tripod perks
- Replaced with Surplus and Who’s Next
- Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger
- Hold to trigger to fire, release trigger to detonate
- Detonation drops a Solar Damage napalm canister
- Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory
Fabian Strategy
- Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier
- Front Lines now increases the base Rate of Fire stat to highest speed
- Damage per bullet is offset to match the High RoF archetype
- Remove Extended Mag perk and replaced with Flared Magwell
- Remove Small Bore perk and replaced with Rifled Barrel
- Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing
Black Spindle
- Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgrades
Super Good Advice
- Reduced chance that SGA returns ammo on missed shot by 20%
- Added a chance for SGA to pull inventory ammo into magazine on landed shot
Sleeper Simulant
- Maximum inventory ammo buffed (from 7 -> 9)
- Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory)
- Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks
General
- Exotic Collector’s Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor
- Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics
- Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid
Exotics
Taikonaut
- No longer turns off tracking for rocket launchers that have tracking
ATS/8 Tarantella
- Arc Damage Reduction applies to vehicles
Achlyophage Symbiote
- Time you can have golden gun active is reduced
Nothing Manacles
- Slightly turned down the tracking on the scatter grenade
No Backup Plans
- Shotgun activating force barrier only works for defender titans
Skull of Dire Ahamkara
- Has been added to the Exotic Blueprint Collection
Hive Ship
- Various chests around the Hiveship will now grant Hadium Flakes instead of Wormspore
Strikes
- Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlists
Nightfall
- Nightfalls now awards +500 Vanguard Rep on first completion per character per week
General
- 3 of Coins are now applicable in Crucible playlists at match completions
Playlists
- Zone Control scoreboard now sorts players based on “Advantage Kills” (kills when their team holds 2+ zones)
- Inferno Rumble now has the correct tooltip information
- Mercy Rule no longer applies to the Rumble playlist
- Rumble playlist must now be entered as a solo player
- Classic rumble will continue to allow Fireteams up to 3
Bounties
- “Returning Victor” weekly bounty has been removed from rotation
- Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in
Maps
Aslyum
- Heavy Ammo spawn locations have been moved away from the center of the map
- Fixed an issue with a small hole in the environment
Black Shield
- Adjusted Alpha Team’s Rift spawn location to make it slightly easier for Bravo to score
Crossroads
- Fixed an issue where the teleporter would break for a player until they respawned
Frontier
- Fixed some issues where players were able to get out of environment
Memento
- Fixed some issues where players were spawning in bad locations
- Fixed some issues where players were able to get out of environment
- Adjusted spawn locations for Rift game mode
Pantheon
- Fixed some issues where players were spawning in view of an enemy
The Burning Shrine
- Fixed some issues where players were able to get out of environment
- Fixed some issues where players were spawning in view of an enemy
Vertigo
- Fixed an issue where some players able to perch in an unfair position on an interior wall
- Fixed some issues where players were able to get out of environment
- Dead Orbit, FWC, New Monarchy, and Eris now accept certain planetary materials in exchange for their respective faction reputation
- Petra now accepts Etheric Light in exchange for her respective reputation
- Year 1 Dead Orbit, FWC, and New Monarchy ships may now be obtained from their respective faction reward packages
- Frontier Ghost Shell can now be infused
- Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards
- Fixed an issue where all sound was too loud across the game
- Fixed a rare crash on Xbox One during sign on